#### **Gameplay/AI Engineer**
**Do you want to shape the future of gameplay AI and build systems that players can feel, not just see?**
We are looking for a creative and technically strong Gameplay AI Engineer who wants to work at the intersection of **gameplay, AI systems, and reinforcement learning**, helping push emergent and expressive gameplay forward.
You will work closely with designers, gameplay engineers, and stakeholders to prototype, build, and evolve AI behaviors and learning-driven systems aligned with our technical roadmap.
### **What you will do**
- Improve and maintain low-level gameplay AI systems aligned with the technical roadmap
- Design and develop AI systems in close collaboration with game design
- Prototype, experiment, and build AI behaviors for gameplay scenarios
- Work closely with stakeholders and game teams to prototype new RL-based locomotion and gameplay platforms
- Research, develop, and train reinforcement learning models
- Analyze model performance and provide clear visualizations and insights
- Improve game-side training frameworks to make models easier to train, debug, and iterate on
- Identify opportunities to apply new AI and ML technology to enable more emergent gameplay
- Stay up to date with current research and share knowledge within the team
### **We would love if you have**
- A creative and curious mindset
- A strong background in **C++**
- Solid experience with **gameplay engineering**
- A good grasp of what good gameplay looks and feels like
- The ability to “speak design” and collaborate effectively with designers
- Experience working in **Unreal Engine**
- An interest in computer science and programming as a craft
- Professional English communication skills
### **Bonus points if you have experience with**
- Multiplayer systems
- Shooter or third-person games
- Designing reward functions for reinforcement learning
- Training curriculums for ML models
- Implementing and evaluating machine learning methods
- Reinforcement learning–specific optimization algorithms
- Python programming for tooling, training, or analysis